12/01/2011

Un brevet accordé pour le couponing géolocalisé: Poynt

Poynt snags location-based patent for serving up personalized offers

Poynt, a location-based mobile search engine from Multiplied Media, today announced it has been granted a patent, first filed in 2000, for delivering offers and coupons to a mobile user based on GPS location and information from the user’s profile, according to a company announcement.
Available on the iPhone, Android, and BlackBerry, Poynt lets users search for services and products, and it provides results based on their location at the time of the search. The patent will help to protect this feature and create a barrier of entry for competitors.
The company launched its Offer Engine for local businesses recently at VentureBeat’s DEMO Fall 2010 event. The advertising tool makes it easy for local businesses to sign-up and push promotions to potential customers nearby.
Patent number 7,870,229 states:
A computer-implemented method for communicating an offer of goods or services to an individual having a microcomputer wirelessly linked to the internet and provided with a GPS receiver, the method comprising: receiving over the internet, from the microcomputer, location information derived from the GPS receiver and information identifying the individual; using the location information and the identifying information in a programmed computer in communication with a data bank of goods and services and a data bank of consumer profiles to determine an appropriate offer of goods or services for the individual; and thereupon, under the control of the programmed computer and without specific request by the individual, sending to the microcomputer over the internet using an identifier unique to the individual a message communicating the offer.
The new patent may be a major win for Poynt, especially with competition heading up around location-based services and offering promotions. Major competitors like Foursqaure, Location Labs and Placecast could be affected if Poynt decides to use the patent aggressively. I’ve reached out to each of the company’s contacts to get their perspective on how this may affect their futures and will update the post when I hear back.
Multiplied Media is a publicly traded Canadian company founded in 2002. The Poynt mobile application has been around since 2008 and downloaded over 4.8 million times, according to the company.


Source: http://venturebeat.com/2011/01/12/poynt-patent/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+Venturebeat+%28VentureBeat%29

04/01/2011

L'article d'origine qui a fait enfler la polémique sur la transmission de données personnelles par les applications



Few devices know more personal details about people than the smartphones in their pockets: phone numbers, current location, often the owner's real name—even a unique ID number that can never be changed or turned off.
WSJ's Julia Angwin explains to Simon Constable how smartphone apps collect and broadcast data about your habits. Many don't have privacy policies and there isn't much you can do about it.
These phones don't keep secrets. They are sharing this personal data widely and regularly, a Wall Street Journal investigation has found.
An examination of 101 popular smartphone "apps"—games and other software applications for iPhone and Android phones—showed that 56 transmitted the phone's unique device ID to other companies without users' awareness or consent. Forty-seven apps transmitted the phone's location in some way. Five sent age, gender and other personal details to outsiders.
The findings reveal the intrusive effort by online-tracking companies to gather personal data about people in order to flesh out detailed dossiers on them.
Among the apps tested, the iPhone apps transmitted more data than the apps on phones using Google Inc.'s Android operating system. Because of the test's size, it's not known if the pattern holds among the hundreds of thousands of apps available.
Apps sharing the most information included TextPlus 4, a popular iPhone app for text messaging. It sent the phone's unique ID number to eight ad companies and the phone's zip code, along with the user's age and gender, to two of them.
Both the Android and iPhone versions of Pandora, a popular music app, sent age, gender, location and phone identifiers to various ad networks. iPhone and Android versions of a game called Paper Toss—players try to throw paper wads into a trash can—each sent the phone's ID number to at least five ad companies. Grindr, an iPhone app for meeting gay men, sent gender, location and phone ID to three ad companies.

iPhone maker Apple Inc. says it reviews each app before offering it to users. Both Apple and Google say they protect users by requiring apps to obtain permission before revealing certain kinds of information, such as location."In the world of mobile, there is no anonymity," says Michael Becker of the Mobile Marketing Association, an industry trade group. A cellphone is "always with us. It's always on."
"We have created strong privacy protections for our customers, especially regarding location-based data," says Apple spokesman Tom Neumayr. "Privacy and trust are vitally important."
The Journal found that these rules can be skirted. One iPhone app, Pumpkin Maker (a pumpkin-carving game), transmits location to an ad network without asking permission. Apple declines to comment on whether the app violated its rules.
Smartphone users are all but powerless to limit the tracking. With few exceptions, app users can't "opt out" of phone tracking, as is possible, in limited form, on regular computers. On computers it is also possible to block or delete "cookies," which are tiny tracking files. These techniques generally don't work on cellphone apps.
The makers of TextPlus 4, Pandora and Grindr say the data they pass on to outside firms isn't linked to an individual's name. Personal details such as age and gender are volunteered by users, they say. The maker of Pumpkin Maker says he didn't know Apple required apps to seek user approval before transmitting location. The maker of Paper Toss didn't respond to requests for comment.

To expose the information being shared by smartphone apps, the Journal designed a system to intercept and record the data they transmit, then decoded the data stream. The research covered 50 iPhone apps and 50 on phones using Google's Android operating system. (Methodology available here.)Many apps don't offer even a basic form of consumer protection: written privacy policies. Forty-five of the 101 apps didn't provide privacy policies on their websites or inside the apps at the time of testing. Neither Apple nor Google requires app privacy policies.
The Journal also tested its own iPhone app; it didn't send information to outsiders. The Journal doesn't have an Android phone app.
Among all apps tested, the most widely shared detail was the unique ID number assigned to every phone. It is effectively a "supercookie," says Vishal Gurbuxani, co-founder of Mobclix Inc., an exchange for mobile advertisers.
On iPhones, this number is the "UDID," or Unique Device Identifier. Android IDs go by other names. These IDs are set by phone makers, carriers or makers of the operating system, and typically can't be blocked or deleted.
"The great thing about mobile is you can't clear a UDID like you can a cookie," says Meghan O'Holleran of Traffic Marketplace, an Internet ad network that is expanding into mobile apps. "That's how we track everything."
Ms. O'Holleran says Traffic Marketplace, a unit of Epic Media Group, monitors smartphone users whenever it can. "We watch what apps you download, how frequently you use them, how much time you spend on them, how deep into the app you go," she says. She says the data is aggregated and not linked to an individual.

Apple and Google ad networks let advertisers target groups of users. Both companies say they don't track individuals based on the way they use apps.The main companies setting ground rules for app data-gathering have big stakes in the ad business. The two most popular platforms for new U.S. smartphones are Apple's iPhone and Google's Android. Google and Apple also run the two biggest services, by revenue, for putting ads on mobile phones.
Apple limits what can be installed on an iPhone by requiring iPhone apps to be offered exclusively through its App Store. Apple reviews those apps for function, offensiveness and other criteria.
Apple says iPhone apps "cannot transmit data about a user without obtaining the user's prior permission and providing the user with access to information about how and where the data will be used." Many apps tested by the Journal appeared to violate that rule, by sending a user's location to ad networks, without informing users. Apple declines to discuss how it interprets or enforces the policy.
Phones running Google's Android operating system are made by companies including Motorola Inc. and Samsung Electronics Co. Google doesn't review the apps, which can be downloaded from many vendors. Google says app makers "bear the responsibility for how they handle user information."
Google requires Android apps to notify users, before they download the app, of the data sources the app intends to access. Possible sources include the phone's camera, memory, contact list, and more than 100 others. If users don't like what a particular app wants to access, they can choose not to install the app, Google says.
"Our focus is making sure that users have control over what apps they install, and notice of what information the app accesses," a Google spokesman says.
Neither Apple nor Google requires apps to ask permission to access some forms of the device ID, or to send it to outsiders. When smartphone users let an app see their location, apps generally don't disclose if they will pass the location to ad companies.
Lack of standard practices means different companies treat the same information differently. For example, Apple says that, internally, it treats the iPhone's UDID as "personally identifiable information." That's because, Apple says, it can be combined with other personal details about people—such as names or email addresses—that Apple has via the App Store or its iTunes music services. By contrast, Google and most app makers don't consider device IDs to be identifying information.

A growing industry is assembling this data into profiles of cellphone users. Mobclix, the ad exchange, matches more than 25 ad networks with some 15,000 apps seeking advertisers. The Palo Alto, Calif., company collects phone IDs, encodes them (to obscure the number), and assigns them to interest categories based on what apps people download and how much time they spend using an app, among other factors.
By tracking a phone's location, Mobclix also makes a "best guess" of where a person lives, says Mr. Gurbuxani, the Mobclix executive. Mobclix then matches that location with spending and demographic data from Nielsen Co.
In roughly a quarter-second, Mobclix can place a user in one of 150 "segments" it offers to advertisers, from "green enthusiasts" to "soccer moms." For example, "die hard gamers" are 15-to-25-year-old males with more than 20 apps on their phones who use an app for more than 20 minutes at a time.
Mobclix says its system is powerful, but that its categories are broad enough to not identify individuals. "It's about how you track people better," Mr. Gurbuxani says.
Some app makers have made changes in response to the findings. At least four app makers posted privacy policies after being contacted by the Journal, including Rovio Mobile Ltd., the Finnish company behind the popular game Angry Birds (in which birds battle egg-snatching pigs). A spokesman says Rovio had been working on the policy, and the Journal inquiry made it a good time to unveil it.
Free and paid versions of Angry Birds were tested on an iPhone. The apps sent the phone's UDID and location to the Chillingo unit of Electronic Arts Inc., which markets the games. Chillingo says it doesn't use the information for advertising and doesn't share it with outsiders.
Apps have been around for years, but burst into prominence when Apple opened its App Store in July 2008. Today, the App Store boasts more than 300,000 programs.
Other phone makers, including BlackBerry maker Research in Motion Ltd. and Nokia Corp., quickly built their own app stores. Google's Android Market, which opened later in 2008, has more than 100,000 apps. Market researcher Gartner Inc. estimates that world-wide app sales this year will total $6.7 billion.
Many developers offer apps for free, hoping to profit by selling ads inside the app. Noah Elkin of market researcher eMarketer says some people "are willing to tolerate advertising in apps to get something for free." Of the 101 apps tested, the paid apps generally sent less data to outsiders.
Ad sales on phones account for less than 5% of the $23 billion in annual Internet advertising. But spending on mobile ads is growing faster than the market overall.
Central to this growth: the ad networks whose business is connecting advertisers with apps. Many ad networks offer software "kits" that automatically insert ads into an app. The kits also track where users spend time inside the app.
Some developers feel pressure to release more data about people. Max Binshtok, creator of the DailyHoroscope Android app, says ad-network executives encouraged him to transmit users' locations.
Mr. Binshtok says he declined because of privacy concerns. But ads targeted by location bring in two to five times as much money as untargeted ads, Mr. Binshtok says. "We are losing a lot of revenue."
Other apps transmitted more data. The Android app for social-network site MySpace sent age and gender, along with a device ID, to Millennial Media, a big ad network.
In its software-kit instructions, Millennial Media lists 11 types of information about people that developers may transmit to "help Millennial provide more relevant ads." They include age, gender, income, ethnicity, sexual orientation and political views. In a re-test with a more complete profile, MySpace also sent a user's income, ethnicity and parental status.
A spokesman says MySpace discloses in its privacy policy that it will share details from user profiles to help advertisers provide "more relevant ads." My Space is a unit of News Corp., which publishes the Journal. Millennial did not respond to requests for comment on its software kit.
App makers transmitting data say it is anonymous to the outside firms that receive it. "There is no real-life I.D. here," says Joel Simkhai, CEO of Nearby Buddy Finder LLC, the maker of the Grindr app for gay men. "Because we are not tying [the information] to a name, I don't see an area of concern."
Scott Lahman, CEO of TextPlus 4 developer Gogii Inc., says his company "is dedicated to the privacy of our users. We do not share personally identifiable information or message content." A Pandora spokeswoman says, "We use listener data in accordance with our privacy policy," which discusses the app's data use, to deliver relevant advertising. When a user registers for the first time, the app asks for email address, gender, birth year and ZIP code.
Google was the biggest data recipient in the tests. Its AdMob, AdSense, Analytics and DoubleClick units collectively heard from 38 of the 101 apps. Google, whose ad units operate on both iPhones and Android phones, says it doesn't mix data received by these units.
Google's main mobile-ad network is AdMob, which it bought this year for $750 million. AdMob lets advertisers target phone users by location, type of device and "demographic data," including gender or age group.
A Google spokesman says AdMob targets ads based on what it knows about the types of people who use an app, phone location, and profile information a user has submitted to the app. "No profile of the user, their device, where they've been or what apps they've downloaded, is created or stored," he says.
Apple operates its iAd network only on the iPhone. Eighteen of the 51 iPhone apps sent information to Apple.
Apple targets ads to phone users based largely on what it knows about them through its App Store and iTunes music service. The targeting criteria can include the types of songs, videos and apps a person downloads, according to an Apple ad presentation reviewed by the Journal. The presentation named 103 targeting categories, including: karaoke, Christian/gospel music, anime, business news, health apps, games and horror movies.
People familiar with iAd say Apple doesn't track what users do inside apps and offers advertisers broad categories of people, not specific individuals.
Apple has signaled that it has ideas for targeting people more closely. In a patent application filed this past May, Apple outlined a system for placing and pricing ads based on a person's "web history or search history" and "the contents of a media library." For example, home-improvement advertisers might pay more to reach a person who downloaded do-it-yourself TV shows, the document says.
The patent application also lists another possible way to target people with ads: the contents of a friend's media library.
How would Apple learn who a cellphone user's friends are, and what kinds of media they prefer? The patent says Apple could tap "known connections on one or more social-networking websites" or "publicly available information or private databases describing purchasing decisions, brand preferences," and other data. In September, Apple introduced a social-networking service within iTunes, called Ping, that lets users share music preferences with friends. Apple declined to comment.
Tech companies file patents on blue-sky concepts all the time, and it isn't clear whether Apple will follow through on these ideas. If it did, it would be an evolution for Chief Executive Steve Jobs, who has spoken out against intrusive tracking. At a tech conference in June, he complained about apps "that want to take a lot of your personal data and suck it up."
Source : http://online.wsj.com/article/SB10001424052748704694004576020083703574602.html?mod=googlenews_wsj

31/12/2010

AOL et d'autres s'allient pour contrer Google sur la publicité locale




La concurrence sur la publicité locale en ligne s'intensifie. Après Google et Facebook, plus d'une douzaine de sites se lancent ensemble sur ce terrain. Le site cartographique d'AOL, MapQuest, CityGrid, propriété d'IAC, Yelp et Yellowbook notamment se sont rapprochés de Yext, une société née en 2006 qui vend de la publicité en ligne aux petits commerces. Ces commerçants pourront annoncer dans les résultats de recherche ou sur les cartes de MapQuest et des autres sites du réseau. L'offre, proposée contre un abonnement de 99 dollars mensuels, permet à l'annonceur d'aller au-delà d'une simple présence sur annuaire, en mettant par exemple en avant des réductions sur ses produits. Google a lancé en novembre une offre similaire visant les petits commerçants baptisée Boost.

Source  : Jdnet 31/12/2010

10/12/2010

54% des utilisateurs prets à recevoir des offres promotionnelles sur leur mobile

20 % des Français utilisent la géolocalisation sur mobile


Près d'un Français sur cinq dit utiliser des services de géolocalisation sur téléphone mobile. Ils sont aussi nombreux à accepter la publicité géolocalisée.

L'usage du téléphone portable comme outil de géolocalisation progresse petit à petit. Selon un sondage réalisé par l'Ifop pour l'Atelier BNP Paribas (995 personnes interrogées du 3 au 5 novembre), près d'un Français sur cinq (19 %) utilise les fonctions de géolocalisation sur téléphone mobile. Parmi eux, 23 % utilisent leur téléphone pour connaître un itinéraire, 18 % pour se repérer en voiture, 15 % pour se repérer à pieds et 14 % pour savoir le temps qu'il leur reste à parcourir avant d'arriver à destination.

Parmi les raisons avancées d'utilisation de ce type de service, les utilisateurs d'au moins une application de géolocalisation invoquent principalement le souhait de partager des points d'intérêt (35 %) ou de visiter un lieu de façon inédite (34 %). 32 % des interviewés citent l'envie de donner leur position à des proches. Ces applications permettent également de se distraire (25 %) et d'obtenir des informations ou des services (27 % pour connaître l'avis d'autres utilisateurs, 23 % pour noter les lieux fréquentés, 15 % pour recevoir des bons de réduction).











Les services de géolocalisation sont d'autant plus acceptés que leurs utilisateurs peuvent en tirer différents avantages. 56 % acceptent de recevoir des informations sur des événements culturels géographiquement proches et 54 % des bons de réductions de boutiques à proximité. En revanche, les Français sont moins intéressés par des options purement publicitaires. 37 % acceptent de recevoir des indications de direction pour trouver un point de vente d'une marque, proche de leur position. Ils ne sont que 20 % à accepter de recevoir des publicités généralistes et 13 % à bien vouloir discuter avec le représentant d'une marque.

Source : http://www.journaldunet.com/ebusiness/internet-mobile/geolocalisation-sur-mobile.shtml?f_id_newsletter=4067&utm_source=benchmail&utm_medium=ML7&utm_campaign=E10186171&f_u=15845037

06/12/2010

Google maitriserait près de 60% du marché publicitaire mobile aux US

Google Widens Its Lead In Mobile Ads; Bulk Of Money Is Online, Not In Apps

Google (NSDQ: GOOG) announced in Q3 that it was on track to make $1 billion in mobile advertising this year; now figures just out from IDC really bring home just how far ahead it is from the rest of the pack: Google accounts for 59 percent of all mobile advertising revenue in the U.S., with the next-closest competitor, Apple (NSDQ: AAPL), coming in with just an 8.4 percent share of the market, worth $877 million overall.
What’s notable about the figures is that although a lot of talk about mobile media today is focussed around apps, this is not where the majority of money is coming from in mobile advertising. IDC estimates that of Google’s $1 billion in mobile ad revenues, only about $150 million is coming from apps, another portion from licensing fees, and the “bulk” coming from mobile web, in the form of display and search ads.
(If anything, it seems that there is big money to be made from in-app advertising, but only for the very most popular apps. Witness the reports that the free, ad-supported version of Angry Birds is expected to make developers Rovio $1 million per month in advertising revenues by the end of this year.)
Google’s share represents a jump of 10 percent on last year’s 48.6 percent - a result of the growing use of smartphones (and hence mobile web), the growth of the Google-backed Android platform, and the $750-million acquisition of AdMob in November 2009.
Apple, which itself bought mobile ad network Quattro Wireless in January for $275 million, was not ranked 2009. Other big gainers included Millennial Media, which ended the year at 6.8 percent compared to 5.4 percent the year before.
The IDC report, quoted in Bloomberg Businessweek, also notes that both Yahoo! (NSDQ: YHOO) and Microsoft (NSDQ: MSFT) are losing market share and will end at 5.6 percent and 4.3 percent respectively.
How will these numbers evolve in the year ahead? It’s likely that with the growing ubiquity of Android devices that Google’s share in the market will inevitably rise, too. Meanwhile, the impact of premium-priced iAd advertising will certainly grow revenues for Apple, but given that those ads will only run on Apple devices, that potential for growth may be limited.
What of the other smartphone platforms? How will they impact mobile advertising? Not clear whether, for example, a Windows Phone 7 effort will ultimately translate into Microsoft gaining market share in mobile advertising. But in any event, the growing ubiquity of smartphones will make it a more attractive medium for businesses to invest their marketing dollars.
To that end, IDC believes that in 2011 the mobile advertising market in the U.S. alone may be worth $2 billion, with some five percent of online marketing budgets going into mobile, compared to three percent this year.
Still, one should always take analysts’ numbers with a gain of salt: IDC released figures to Businessweek earlier in the year that estimated Google and Apple would end the year more or less level in the market, a prediction that IDC had to revise as the gulf between Google and the rest seems to be growing ever wider.

Source:  http://moconews.net/article/419-google-widens-its-lead-in-mobile-ads-bulk-of-money-is-online-not-in-app/

02/12/2010

Admoove vs Facebook Deals... à suivre

AdMoove la plateforme publicitaire mobile géolocalisée qui propose – aussi – des Deals!

par Selma Bekkaoui 30 novembre 2010
Cette strat-up française lancée le 15 novembre dernier propose de la publicité mobile géolocalisée. En d’autres termes, ils proposent un affichage publicitaire sur vos applications mobile qui sera lié à votre position géographique afin de favoriser le commerce de proximité. Ainsi de nombreuses campagnes locales se substitueront à la campagne nationale pour les utilisateurs qui se trouverons dans la zone ciblée par le commerçant.
Un tel service a tout son sens compte tenu de l’évolution du marché mobile vers un meilleur positionnement par rapport au commerce de proximité. Il y a quelques jours, je vous parlais d’ailleurs du lancement de Facebook Deals aux US, et sa prochaine arrivée en Europe. L’outil Deals de facebook, propose aux membres du réseau toutes les «bonnes affaires» du coin. AdMoove voudrait proposer la même chose via des bannières sur toutes les autres applications.
Je simplifie volontairement. Je sais bien qu’une publicité peut être autre chose que la bonne affaire du coin, mais dans le cadre d’une publicité géolocalisée sur mobile, cela me parait le plus pertinent en ce qui concerne le commerce de proximité. S’il faut attirer les consommateurs dans son magasin il faudrait bien avoir un argument promotionnel. D’ailleurs AdMoove en envisageant un CPA à terme plutôt que les classiques CPM et CPC ira certainement dans ce sens.
Pour l’instant ils sont les seuls en France sur ce marché publicitaire de proximité, avec les campagnes SMS géolocalisées de SFR, mais bientôt quand le géant facebook arrivera avec Deals, la tâche risquera d’être plus difficile. Il sera certainement moins facile de convaincre les annonceurs de publier leur publicité sur le réseau d’applications d’AdMoove quand ils pourront faire cela gratuitement sur facebook avec ses 15millions d’utilisateurs en France.
A moins que les campagnes locales s’adaptent à cet outil, voire même en tirent profit. Il faudrait dans ce cas que la landing page (page d’atterrissage) de la publicité soit la fan page facebook du commerce en question qui propose ses deals en interne sur le réseau social. Il me semble que techniquement cela serait plus complexe à mettre en puisque la redirection entre applications ne se gère pas de la même manière sur tous les terminaux mobiles, mais ça vaut le coût de s’y intéresser. Plutôt qu’une menace Facebook Deals serait une excellente opportunité pour la start-up.
En attendant AdMoove a le champ libre pour mettre en place et développer sa solution innovante et fort utile aussi bien pour les utilisateurs que pour les commerces de proximité et les éditeurs d’applications qui pourront compter sur des revenus complémentaires générés par les campagnes locales.

Source: http://fr.techcrunch.com/2010/11/30/admoove-la-plateforme-publicitaire-mobile-geolocalisee-qui-propose-%E2%80%93-aussi-%E2%80%93-des-deals/

57 % de croissance annualisée pour la publicité locale sur mobile aux USA pour les 5 prochaines années

Local Will Be Prime Driver Of Rise In Mobile Ad Spending

Analysts are feeling ever-more confident in the growth of mobile advertising. The latest comes from BIA/Kelsey, which is predicting that the U.S. mobile ad revenues will grow from $491 million last year to $2.9 billion in 2014. That’s a compound annual growth rate of 43 percent and is based on expectations for rising mobile search ads, display on both apps and wap sites and text messaging. But the big spending will come in the form of local ads, which now makes up less than half of the mobile ad market. That will change significantly by 2014.
In part, the rise of mobile advertising this year had much to do with the introduction of Apple’s iAd system, which was designed to boost the value of apps for developers, marketers and publishers. While Apple’s app offerings, as well as ones for Google’s Android system, are raising the bar for mobile ads, apps will not be the main feature of the mobile ad ecosystem, according to BIA/Kelsey’s numbers.
As with the PC-based web, search ads will lead mobile as well. Over the next three years, BIA/Kelsey expects U.S. mobile search ad revenues to grow from $59 million to $1.6 billion (93 percent CAGR), while display ad revenues to rise from $206 million to $803 million (31 percent CAGR). Mindful of the negative backlash that would come to advertisers given messaging rates, SMS ads will remain very small. In ‘09, $226 million was spent on text message ads and the researcher doesn’t anticipate it getting any higher than $562 million by 2014 for a 20 percent CAGR.
A majority of the growth mobile ads will experience over the next few years will come from an area all of the web is turning to: local. The rise of geo-targeting and other location based services will drive ad dollars significantly higher. BIA/Kelsey is calling for U.S. mobile local ad dollars to rise from $213 million in ‘09 to $2.03 billion in 2014 (57 percent CAGR). For the past year, local was just getting started, as it represented only 44 percent of total U.S. mobile ad revenues last year. But by 2014, it will have a 69 percent share of the mobile ad market.



Source : http://moconews.net/article/419-local-ad-spend-is-the-prime-driver-behind-mobile-ad-spend/